To paraphrase Francesca Woodman: What happened is I used to play the pianotake photographs... Then at one point I no longer needed to translate the notes; they went directly into my hands. When I started again, I could not play. I could not play by instinct. This is me getting back to the place where it can be fun again.
It's a somewhat shitty animation, but hey, it's the first try. I ended up with some extra bones in the pelvic area in order to have someplace to constrain the rotation. I also wish there were an easy way to mirror a skeleton the way there is in Maya. Positioning and posing the bones is a pain.
The good news: flash has inverse kinematics! Yay! The bad news: it's like catching a cat in a sack. It almost seems like Maya would be easier. Trying to animate graphics that I've exported from Illustrator is making me tear my hair out. Half the time the bones don't attach and rigging just becomes an unnecessary nightmare. Come on adobe...
This is part of a work in progress and is my first attempt at rendering a skyline. Yikes, who knew drawing a bunch of boxes would be so hard? This is going to be part of an animation and I'm not sure how that's going to work.
One thing I'm learning in this whole process: I do not have the patience to be a good drawer, I really don't. All these little details drive me batty. I knew a girl at SMFA who did enormous 6 to 8-foot long pointillist drawings in pencil. I did not understand how she managed it then and I understand it even less now. DS was right: you really do have to be obsessed, and this is not my obsession.
What I really want to do is get a camera and fly into the shot. If only I could.
2. Rendering shadow detail is hard! The entire lower left corner looks muddy but I'm at a loss as to what to do with it. All my attempts to fix it just made it worse. I think it needs to be darker, but I couldn't bring in enough local contrast. But come to think of it, I was trying to apply a darker tone; maybe I should do the opposite and come in with a lighter tone and see if that works out better.
Poor Jim. Not only were his orders not followed but he is experiencing strange proportion problems.
I did this piece last night. I'm happy with the way the background figures came out but Jim... there is something wrong with Jim. Maybe he isn't rendered in the same perspective
as the other figures? Or maybe he needs to be bigger? There is definitely a problem with the way the left leg comes forward: if you cover up that leg the figure actually has good sense of mass and weight but that left leg is just floating and throws the whole figure off. Too long maybe? It's possible that if I fixed that everything else would fall into place.
I picked up "People and Poses" by Buddy Scalera as a drawing reference last week. It's been very helpful! It was compiled for comic book artists and contains shots from 4 models (2 men and 2 women) in a variety of poses ranging from standing to guns and swords to flying. The poses are dynamic and the guns/swords ones use props, which are very helpful. It does a good job of covering poses from various angles including above and below. The book also includes a CD with digital images, which is very useful.
The problems: some of the images in the paper book are included in the CD but most aren't and it's frustrating to pick a reference image then search through the CD only to find that it's not there. The book cover says there are over a thousand images and although I haven't counted it really seems like there are fewer than that, unless they're counting the thumbnails too. Some of the poses on the floor could have benefited from using a transparent balance ball like the one used in the "Virtual Pose" books.
But in the end, it's a very useful book with a wide variety of images.